Wednesday, July 16, 2008

PRINCE OF PERSIA, NEW LOOK!!!!

Forget the Prince of Persia you once knew. The Prince of the last generation of game consoles lived in a static world. He went from one obstacle to the next and no matter how many times you played the quest, the layout remained the same. Once a saw blade, always a saw blade -- such was the life of a trap in previous Prince of Persias. The new Prince of Persia, built on the Assassin's Creed Anvil engine, is set in a dynamic, open world. The traps you encounter in an area in hour one will be completely different from the ones you come across in hour six. The world continually changes based on the choices you make, bringing considerable replayability to Ubisoft Montreal's upcoming title.While the world is dynamically changing throughout your adventure, it should be noted that the Prince will not. There are no weapon upgrades and no acrobatic moves to unlock. The Prince you control at the outset of the game is the same one you will use to take down the final boss. That's not to say the Prince won't endure the emotional toll of cleansing the world of corruption, but from a gameplay perspective, you will have all the tools you need in the Prince to force the evil Ahriman back into his prison.

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